WHITE DOG GAMES
The Adventure of Board Game Development

"The Night is fun, unique, interesting, well-done, tells a great narrative. It's an attractive game, a great game. The rule book is very well written. The game map is gorgeous. It does everything I want a solitaire game to do." - The Player's Game
It is a warm evening in a small Midwestern town in the summer of 1952. You are one of a group of fugitives fleeing an outbreak of zombies. You have taken refuge in a house on a quiet residential street in a middle-class neighborhood. The home is fully furnished, but its occupants are away, perhaps on vacation. You lock all the doors as the zombies approach and surround the house. Terrified, you discuss among yourselves what to do next. The game begins...
Download Ken Weaver's alternative game map for the main floor and his exciting, fully-detailed basement and upstairs game maps. Download is free. Just click the links below. Print them off and fight zombies all over the house.

Use the drop down payment box below to order your copy of The Night. Boxed and PnP are both available.





"I’m from Germany and recently purchased THE NIGHT. After a couple of games under my belt now, I must really admit that THE NIGHT is a really cool, smart and exciting solo experience! Thank you for publishing this game!" - Hanno C.



Correction to older copies of the rule book. On page 9, the text should read as follows. New copies of the rules have this corrected.
SHOOTING THROUGH AN UNBOARDED WINDOW:
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A shooter in square 1 can shoot squares A, B and C.
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A shooter in square 2 can shoot square A and also the left-hand C squares.
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A shooter in square 3 can shoot squares A and B.
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A shooter in square 4 can shoot square A.
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Shooting through doors follows the same rules – doors are presumed to be open unless locked or boarded.

Partial game setup in the kitchen showing three of the game's human characters and several game items, including the hammer, the keys, the knife, and the Colt pistol.