MASTER and COMMANDER
Napoleonic Naval Combat
"Light. fluffy, fun and the type of addictive where you say, ah you know, we have enough time to set up an bang out a smaller scenario. Lot of value here with M&C in terms of sheer number of solid scenarios and some very fun perhaps unbalanced ones. Surprisingly for such a "light" game, it captures and well reflects the key tangible lessons of that period. It's the first sea warfare game of this period of naval warfare I have played and I can't think of any better introduction says this experienced gamer who now got his feet "wet". Recommended." - Smitty at Panzer Digest. Read the full review.
Master and Commander is a simulation of Napoleonic naval combat. Simple rules are employed for fast play while still
retaining the essence of Napoleonic naval combat. Players can chose to play an historical scenario, a free purchase
battle or a duel. In a free purchase game, each player starts with 50 Ship Purchase Points and spends those points to build a fleet. A ship costs an amount equal to its Fire Power value. For play variety, players can set up coastal terrain with Fort and Shore Battery markers along map edges. Players determine the wind direction before the game begins.Three historical scenarios are included with the game. A scenario book of twenty-three additional historical naval combat scenarios for the American War of Independence is available for purchase either separately or together with a boxed game for an additional cost. Scenarios and games can be between one or two ships per side or between fleets of ships. This is an upgrade of the classic WDG game with new counter and marker art, new design features and historical scenarios by Peter Schutze.
The scenarios book includes twenty-three historical naval scenarios from the American War of Independence, including such exciting scenarios as Hispanola Duel, Frigate Bay, Yorktown Revenged, A Clash of Convoys, Azores Patrol and more!
12 Small (1-2 ships per side) battles
5 Medium (up to 10 ships) battles
6 Large (Fleet) battles
Crew Quality Ratings
Ship Ratings 1 to 6
Wind Direction Effect
Ship Fire Power Ratings
Ship Movement Ratings
120 Double-Sided 1" x 1/2" Ship Counters
88 5-8" Crew, Marine, and Miscellaneous Markers
22" x 17" Hex Grid Sea Game Board
8.5" x 11" Hex Grid Sea Template
3 Historic Napoleonic Naval Scenarios
"(Master and Commander is) the best game on naval action in 1700-1800". - Mario M.
Available is a Vassal module for Master and Commander created by Art Bennett. The module is complimentary upon request with purchase of any M & C game format. Special features of the module include a huge 30 x 30 hex sea map and port and broadside fired markers.
Prices in the menu below includes shipping and handling. Select Domestic (US) or International destination. The game comes in boxed, folio (poly-bag), and print-and-play (PnP) formats.
Click here to download a Wind Compass.
Click here to download free "South Carolina Sunk" 1782 Britain vs America battle scenario.
"Lot of value here with M&C in terms of sheer number of solid scenarios and some very fun perhaps unbalanced ones...captures and well reflects the key tangible lessons of that period...Recommended."
- Smitty (See the full review of Master and Commander by Smitty.)