WAR IN THE PACIFIC: 1941 - 1945
WDG is pleased to announce the publication of Steve Pole's War in the Pacific 1941`-1945. The game allows players to replay the conflict between the Empire of Japan and the Allies in the Pacific Theater of World War II. WIP is a campaign game on a grand strategic scale. Random event cards reflect the major political and technological changes and events which occurred during the War; depots are used to stress the crucial importance of logistics; and there is a mechanic that generally effects simultaneous movement (campaigning). The heart of WIP is the use of Resource Points which players spend to conduct their campaigns. The Japanese player starts with more RPs and is his challenge to use them effectively in the first months and years of the war before the immense resources of the Allies kick in and begin to be felt.
Use the drop-down menu below to find a desired format and destination. Prices include shipping and handling.
Designer: Steve Pole
Map, Card, and Counter Art: Dan Lamb
Cover: Michael W. Kennedy
Production: Michael W. Kennedy
Play Testers: Rollo, Ruben, Wookey and the Westlake Crew
Vassal Module: Art Bennett
A free copy of the Vassal module for War in the Pacific: 1941-1945! is available with purchase of any format of the game.
Game components include the following:
- One 12-page Rulebook
- One Extended Example of Play Booklet
- Player Reference Sheets
- Two Six-sided Dice (2D6): One Red, One White
(Boxed Format Only; No Dice in Folios)
- One Hexagonal Map of the Pacific Theater printed on one 22" x 17" sheet of heavier stock
- 208 Unit Counters and Game Markers
- 40 Random Event Cards
"Big thumbs up on the quality of the laser cut counter sheets! They totally beat the ones from Victory Point Games."
G.Z. New York, NY
WIP TABLE OF CONTENTS
1.0 GAME COMPONENTS
2.0 SEQUENCE OF PLAY
3.0 RANDOM EVENTS
4.0 DETERMINE TURN RESOURCE POINTS
5.0 DEPOT ACTIONS
6.0 CHECK SUPPLY STATUS OF AIR AND LAND UNITS
8.0 CAMPAIGN MOVEMENT
9.0 CAMPAIGN COMBAT
10.0 RE-DEPLOYMENT AND RESTORATION OF UNITS
12.0 SPECIAL RULES