A game by award-winning designer* R. Ben Madison, Don't Tread On Me! is a grand strategy solitaire simulation of the American Revolutionary War. Available in boxed, folio (poly-bag), and print-and-play formats. "a winner..." SingleHandedWarfare; "...highly playable - and fun..." David Kershaw, Game Designer. Read more rave review quotes below.

DON'T TREAD ON ME!

  

To purchase a copy of DTOM, use the drop-down menu below to find a desired format and destination. Prices include shipping and handling and PayPal fees.

Game Components

88 Thick, Laser-Cut Counters and Markers

16-Page Rulebook

17" x 11" Game Board

Double-Sided Scenarios Sheet

Dice NOT Provided

 

Game Features

Land and Naval Combat

City Sieges

Rebel Campaigning

Loyalist Strongholds

Random Events

Battle Effects on Congress

Logistics

Smuggling

Smallpox

Congress and State Politics

Canada Invasion

Winter Turn Attrition

French Intervention

and More!

* Charles S. Roberts Award for WWI Game Death in the Trenches

Game Design: R. Ben Madison (based on Vietnam Solitaire: Special Edition, by Dave Kershaw, Steve Kling and Chris Hansen, published by White Dog Games)

Combat/Random Events/Maths Consultant: Wes Erni

Production: Michael W. Kennedy

Map Art and Counter Graphics: R. Ben Madison

Gadsden Flag Art: Chris Whitten – http://www.gadsden.info

Playtesting: Terence Co, Wes Erni, Dave Kershaw, Joseph W. Godbout

Vassal Module: Art Bennett

A free copy of the Vassal module for Don't Tread on Me! is available with purchase of any format of the game.

"Eight days from payment to delivery in Switzerland. For a reasonable shipping price as well. That's great! Super happy with how the games arrived. Already played Don't Tread On Me and I love the game.Will order again. Thanks!" - Phil P.

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A video review of Don't Tread on Me! by SingleHandedWarfare

"...packs an historical wallop...dripping with historical chrome...the AI works brilliantly...really good game...a winner...a thumb's up!"

 

 

Judd Vance has also posted a video review of DTOM on BGG.

Download DTOM Rules

DTOM games purchased from March 12, 2015 forward will include the Second Edition rules, optional rules, errata, and the new shorter scenario. However, if you would like to purchase a printed Rules-Only Package consisting of the above items to update a game purchased before March 12, 2015, please contact us and we will send you an invoice for 15 USD which would include shipping.

Alternate game board available

    for free download on BGG.

If you have an older copy of DTOM and would like to upgrade to Tim Allen's beautiful map, you can purchase it separately here. New buyers of DTOM will find Tim's map already in the box.

For a printed copy of the Tim Allen map in ONE 22 x 17 piece, select the PayPal payment option below. Price  includes shipping and handling.

The MDF board for DTOM will be the 17 x 11 inch original map shown above.

THE CRITICS ARE RAVING!


Read the following reactions to Don’t Tread On Me! posted on Board Game Geek.

"...a fantastic solo game. Definitely in my top five." - D.R.

 

“Excellent game, one of the best solitaire games I have played.” – T.C.

“Highly procedural, but tense and strong narrative. Lots of historical chrome.” – W.H.

“I had an absolute blast playing this. The amount of historical insight compressed into such a small package is astounding. I also really appreciated the little historical contexts in the rules, explaining why certain design decisions were taken. There is also a good set of design notes at the end.” – David Kershaw

“An excellent solo wargame! Big replay value.” – C.D.

“Very informative take on the American Revolution. Captures the dynamics in an interesting way. Tells a story.” – B.F.

“This is a lesson to all gamers that not all excellent games come from larger publishing houses or famous designers. I never, ever grow bored with it. The history poured into it's gameplay is jaw-dropping. Its price-point is very reasonable and I urge anyone who is interested in war-games or in the American Revolutionary War period to buy this game.” – D.O.

“Best American Revolution title that I have ever played, especially considering the small footprint. Remarkable.” – S.C.

“This is one terrific game! I have played a number of Revolutionary War games, and in my opinion, this is the best of them (including Washington’s War). To me, it has everything: combat, economics, politics, changing colony alliances between the Rebels and Britain, excellent effects using militia, varying unit types which fight differently in different terrain (a major part of the decision-making, but hardly all of it), strategy, naval battles, smugglers, dragoons, the works. Very easy to play, deep in decision-making. The AI works extremely well. This is one of the few solitaire war games that I play where I curse when I get a bad outcome to a battle, and literally cheer when I get a good one! It feels so good to earn a hard-won victory on the battlefield. If you are looking for on outstanding game on the Revolutionary War, and most particularly an excellent solitaire war game, you might want to give Don’t Tread On Me some serious consideration. These days I only play solitaire games, and to me, this is one of the best of the best.” – D.G.

"Don't Tread On Me! is a rich experience, immersing the player in the history and decision points of the American War of Independence
It is a great game that cleverly integrates a wide range of historical factors into an outstanding gaming experience. Brings together an astounding amount of historical interest and detail into a single, highly playable - and fun - wargame.
Bravo to Mr. Madison!" - David Kershaw, Game Designer

 

"This little known gem should be in the collection of anyone with an interesting in solitaire gaming or the American Revolution. The game does take a bit of a commitment till you feel comfortable with the aspects of each phase of a turn. However, despite the multiple moving parts, the game has a great flow to it. It’s quite intense to deploy your units to vie for control of each region and then hope your units can withstand the wave of rebels in the upcoming turn. You’ll relish the might of the British navy and scorn the intervention of the rival French. It’s a superbly detailed system that doesn’t feel systematic."  - N.C.