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Ordered to Die: The Battle of Ctesiphon

Game design by Dennis L. Bishop


Ordered to Die is a simulation of the November, 1915, battle of Ctesiphon in Iraq. A low-to-intermediate complexity, two-player, operational-level game by designer Dennis L. Bishop, the players command British and Ottoman sides in the World War One engagement where the British attempted to capture the Ottoman entrenchments at Seimanpak Mayden Muharebesi on the drive to Baghdad. The map scale is two kilometers per hex. Each game turn represents three hours. Units of maneuver for both sides are infantry battalions and regiments, each representing between 250 and 1,000 men; artillery batteries, each with four to six guns; and groups of Arab tribesmen, each representing up to about 500 men. A Dennis L. Bishop design. Map by Tim Allen. Counters by Lionel Liron. Produced by Michael W. Kennedy.


Components


Credits


Available in print-and-play format.




Print-and-Play

8.75

Living Rules

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