About Us


  

Michael W. Kennedy (Game Designer, Programmer, Web Master)
As a boy, I passed the long summer days in Kansas inventing card and dice games. As a teenager, I played the old Tactics II and Gettysburg boardgames and, as an adult, I enjoyed computer games such as Civilization and Empire. One of the many hats I wore in my career (I'm now retired) was programmer. When PCs came out I taught myself C and started making computer games. Later I learned Visual Basic 6 and some HTML. Around 2005, I started White Dog Games, offering free computer games. One of my computer-based boardgames, Hannibal Against Rome attracted the attention of professional game designer and Zulu Wars expert, Dennis L. Bishop, in the summer of 2009. When I wrote in the BLOG that I was onsidering an upgrade of a computer game on the battle of Isandhlwana, Dennis wrote me and offered to help with that project. Together we came up with Day of the Spears, which had 1200 downloads in two months. After that, Dennis joined me as a managing partner of White Dog Games and we also started developing print-and-play games. Since then we have been fortunate to have several other very talented artists and designers join us as associates at White Dog Games.


  

Dennis L. Bishop (Game Designer, Historical Research, Orders of Battle)
I am a retired public school teacher. I began playing wargames in 1970, and began designing them in 1971. Some of the wargames that I have published include Sand in the Whirlwind, Defiance, The Jewish War, Togoland, Jassin, The Cuban Revolution, Deguello at Dawn, Dark Victory, Blood of Noble Men, and Like Lions They Fought. I have and continue to publish articles in Command Magazine, Strategy and Tactics, and By Jingo. I developed numerous games for different magazines and wargaming companies, and took a brief sojourn into computer game development with Edensoft. I have also been involved in various roles in many other articles and games by other authors and designers and, for nine years, enjoyed being a founding partner of Khyber Pass Games.


  

Richard A. Dengel (Game Designer, Map Artist)
Here I am pictured with Harvey a standard red poodle (that would be me on the left). I am the designer of the Rebel Yell system of games originally published by GPG in 1994. Since then I have self-published two titles, I Fights Mit Sigel (nominated in 2004 for DTP game of the year), and Huzzah! or Rebel Yell Lite. I have several other titles in the Rebel Yell series that may (or may not) find the light of publication, including The Devil's Due, Smash 'Em Up! (Belmont), and Hayfoot! Strawfoot! (first Bull Run). I have numerous smaller scenarios for both the Huzzah and Rebel Yell systems. My other interests include casual backyard astronomy, boxed wine (it's all I can afford), and illuminating my own re-telling of the Gnostic creation myth, the Secret Book of John.


  

Mike Mirfin (Cover Artist)
Born 1953 on our farm in Nelson (South Island). Moved to Wellington, a cold miserable windy place and spent most of my school years getting cold knees from the wind & rain. Had planned going to University but followed my dream and submitted a portfolio to a visual design course. Accepted in design school, I spent 4 happy years scribbling. Moved to Australia in my early 20's and fell into advertising art after I was asked to draw a storyboard for a McDonalds commercial. In Ogilvy Sydney I worked my way into an art director position in the creative department of an advertising agency, dreaming up TVC's (TV Commercials) and print ads with a writer. Besides working with multiple agencies, I had a stint doing animation at Hanna Barberas. Worked in multinational agencies in Hong Kong, Singapore, Malaysia, Thailand, Japan and a stint in New York. In 1997, I left Hong Kong, married, and returned to the land of Lord Of The Rings, New Zealand, with our first son Tai. Three more children followed. Presently, I'm still in the ad business (concept artist/storyboarder & illustrator) but retired as an art director (it's a young mans game now) and I'm working with my first love, painting, selling to galleries, stock illustration & hiring out art & drawing. Founding member of Wellington's oldest and New Zealand's second oldest wargaming club, the Wellington Warlords (http://www.warlords.org.nz). Have 2mm, 20mm and 25mm miniatures in WW2, Napoleonic and ACW. have collected armies for British and American American War of Independence and the French Revolution.


  

Tim Allen (Map Artist)
I was born in 1962 in Winnipeg, Manitoba Canada, where the weather makes Moscow winters seem balmy. I am married, with a beautiful wife and three kids. I have lead a relatively sedentary existence, having never lived anywhere but Winnipeg (but I do love to travel to warmer climes). I first discovered board wargames in high school. The first wargame I ever played (if you don't count Risk or Chess) was the old SPI game "CA". The first game I owned was PanzerBlitz, and it gave me a permanent love for black tank silhouettes and the Russian Front. Over the past 5 years of so I have had to teach myself Photoshop for my job. The side benefit of that is that I have been able to make up my own maps and graphics for games. Since 2008 I have been making maps and other graphics for game companies in a semi-professional capacity (I will generally work for peanuts and free games).




Other associates include Tom Cundiff, counter artist and editor of Old Soldiers Magazine, an e-zine dedicated to the preservation and play of games from the Golden Age of Wargaming and Lonnie Anderson, game designer.